Spacing
In this game you repeatedly walked too close to Thresh’s hook range, and several of the deaths the Wizzy called out came from you standing where his engage could reach you for free. The fix is to treat enemy threat ranges like a hard boundary: hover just outside them, bait the cooldown if you can, and only step in when you’ve already forced the enemy to miss or commit. On a long-range support like Lux, your value comes from making the enemy walk into your zone first, not from matching their range and hoping to outplay the engage after it starts.