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Yunara ADC Review

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AI Analysis

Jungle Tracking

In this game you repeatedly lost track of where Lee Sin and Volibear were, and that’s what turned a few greedy pushes and fights into deaths and a lost dragon. The habit to build is to constantly anchor your decisions to the enemy jungle’s likely side of the map: when one jungler shows top or is finishing top-side camps, you should assume the other is on bot-side timing and play accordingly. If you don’t have vision, default to the safer line and use lane states, camp timers, and where the last gank happened to decide whether you can push, freeze, or need to back off.

Wave Freezing

You had good freeze setups early, but the big mistake was breaking the freeze when you should have kept the wave locked and let the enemy come to you. The reason freezing works so well in this lane is that it protects you from Blitzcrank’s engage while also forcing Kai’Sa to walk into your range, which makes it much easier to punish her after a missed hook. When you’re ahead or even in a lane like this, keep the wave in a spot where the enemy has to overextend, and only break it when you’ve already planned the next move, like a recall or a rotation.

Weak Side

When Lee Sin showed top and your side of the map was exposed, you were supposed to treat bot lane as weak side and play more conservatively instead of pushing up without vision. A good weak-side habit is to accept that you don’t need to force lane dominance every wave; sometimes the best play is to hold the wave near your tower, give up a bit of space, and wait for your jungler to mirror the map. That keeps you alive, denies the enemy easy ganks, and stops you from handing over shutdowns and objective control just because you wanted a few extra autos.

Playing from Behind

Once the game started slipping, the Wizzy kept stressing that you needed to stop forcing fights and start trading map pressure for gold, especially around dragons and overextended side lanes. When you’re behind on Yunara/Lulu, your win condition is to keep farming, avoid unnecessary deaths, and look for the safest gold on the map instead of contesting every objective head-on. That usually means taking the opposite side of the map, collecting waves, and only fighting when you have a real numbers or item advantage rather than trying to rescue every lost play.

Review details

Match setup

Champion
Yunara
Lane
ADC
Rank
Gold
Matchup
against Kai'Sa
Summoner spells
Barrier, Flash
Precision runes
Lethal Tempo, Triumph, Legend: Alacrity, Cut Down
Inspiration runes
Biscuit Delivery, Magical Footwear

Key topics

  • Jungle Tracking
  • Playing from Behind
  • Recall Timing
  • Wave Freezing
  • Weak Side